
#include "DarkGDK.h"
#include "GameHandler.h"

void DarkGDK ( void )
{
	dbSyncOn   ( );
	dbSyncRate ( 60 );

	GameHandler gameGod;

	while ( LoopGDK ( ) )
	{
		switch( gameGod.getCurrentGameState() )
		{
			case gameGod.MAIN_MENU:
			break;
		}

		dbSync ( );
	}
	return;
}